

Cars are too floaty despite the game saying they have 'tremendous downforce'. The slightest bump causes you to float around making steering next to impossible. The first track is so badly designed it put me off even bothering to try playing further into it- dull, grey environment, rocky outcrops placed to catch your vehicle either stop it dead or throw it into the air into a sloooooowwwwww motion spin- that's fun, isn't it? Oh, no, wait... no it's not fun, it's a frustrating mess. Spiritual successor to Rollcage? Nah mate, you're not even fit to clean Rollcage's Puma Suedes. The music's pretty good though. 1/5, must try harder. I bought it in a sale at 86% off and I still feel robbed.

I bought this because I love Virtua Racing, Sega Rally, Daytona USA and 90s poly graphics in general and, well, it's not great to be honest. It feels a bit grindy, I was hoping for more of a quick arcadey blast but the physics are just way too floaty to be fun. It's definitely no Micro Machines that's for sure, which is a shame, because it looks ace and the soundtrack (one of the game's saving graces!) is absolutely brilliant. There are some games that are easy to get into but difficult to master (OG Sega Rally and Mario Kart) but once you get past the pretty graphics and awesome soundtrack Art Of Rally's not actually that much fun to play :/
This game is awesome. The graphics have a really nice mecha feel to them like DoDonPachi and Ketsui without a loli in sight (thankfully), the music is ace (if you like synthwavey-type stuff, which I do)- plumb it into a decent amp and turn it right up! The game is hard, arcade mode is absolutely brutal but it's still fair unlike, say, DDP SaiDaiOuJou which is just plain spiteful with its difficulty. Fortunately novice mode gives a good intro to how the game works but still gives enough challenge to be fun and worth playing. When you activate Break Mode you get a brilliant sense that something has happened and Double Break Mode is just ridiculously cool. Buy it, you won't regret it :D