

This game sucked many hours away from my life, and I think it's aged well. Nevertheless, once the player discovers how easy it is to trick almost any opponent into a non-aggression pact with a high penalty for breaking it, then how easy it is to send a poor spy to sabotage something of theirs so they get mad enough to break the pact, thus putting eleventy hojillion credits into your account... the game loses what little challenge it ever had. It's still fun, but not difficult to win.