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Medal of Honor: Allied Assault War Chest

Neither here nor there

Allied Assault sits in a weird place between proper retro FPS games and a more modern FPS experience. It's far from the Id-Software-pioneered classic gameplay and level design, and instead opts for slower, more "realistic" depiction of war with a focus on cinematic set-pieces over engaging or responsive gameplay. Ultimately it feels like a generic corridor shooter with all of the tropes and downsides associated with this design, and because it's it's such an early implementation, I feel like there are dozens of better examples of what it's trying to do. It's a bit of a hassle to make run nicely too: the native max resolution is abysmal, FOV is vomit inducing, mouse sensitivity is somehow all gunky, and something's off with the framerates or -timings. Partially you can fix these via the config file, but almost none of the solutions are seamless (except FOV). These problems combined with sub-par gameplay design make Allied Assault just far too difficult to appreciate.

1 gamers found this review helpful