

... I'm going to have to rain on the parade a little bit. Many of us from the original Descent generation were never expecting to get another descent game after Interplay went bankrupt and descent 3 didn't sell as well as they would have liked. Overload was made on a tight budget via kickstarter and that's the beginning of it's problems, basically the original team tried to remake a modern descent on the originals budget or even less if one considers taxes and inflation. Tragically because the original descent developers didn't get the descent trademark that means no one who is a descent fan who doesn't follow the game industry is going to know this game even exists. So its most likely going to die on the vine sales wise with no marketing budget. The reality is many aspects of overload are not really fun for the long time descent fan. Many of the weapons/guns and lack of after burner really hurt Overload. Because in the long run we wanted Descent 2 /w updated graphics. The game loses a lot with lack of afterburner and the new weapons don't feel terribly balanced for multiplayer. They work fine for singleplayer or challenge mode but the multiplayer in Overload leaves a lot to be desired. Basically a lot of 5 star reviewers are really more of an overflow of relief that we finally got a 'modern update to descent' from the original developers but the reality is the developers having not made a descent in so long have lost the spirit of what made descent, descent, and no where is this more in evidence then the single player campaign. Descent 2 had levels and bosses, overload's campaign feels almost like one continuous level cut into sections. There's no clear "end bosses" really and the story takes a very strange downturn towards the end that kind of ruins the universe of descent a bit. So if you don't mind a game with serious flaws check out overload. Just want to prepare you. This game was made on a tight small budget.

... and it shows. Darksiders 3 is everything an intelligent fan was worried about when Lars Wingefors bragged that he didn't need the big budget of Darksiders 2 to make darksiders 3 by hiring the cheapest developers you can. It leads to a seriously bad game. Darksiders games have always had issues with their combat never quite reaching greatness and Darksiders 3 is proof gunfire games just doesn't understand what their game is, the game has no direction or strong identity of what it is. The game feels made by comittee where the bad ideas of the people on the team get implemented with no one to shut them down. If you were bored with Darksiders 2's big empty worlds with identikit enemies with no interesting characteristics, you'll be bored to death in DS3.