

You start off so weak and useless you're forced to use stealth to take out enemies for a long time into the game, and the game isn't well balanced for stealth. There are plenty of areas where big groups of enemies are clumped together with no way to separate them. When you die (and you will die plenty because on normal difficulty the monsters kill you in only a few hits) the game has a tedious and unnecessary punishment system. You develop "soul flaws" that put annoying negative stats on you like a health penalty, making you even more fragile. These flaws are very expensive to remove. The guns are almost useless in the beginning of the game, being inaccurate and weak, while enemies do as much damage to you as you do to them in ranged combat unless you get head shots. On top of that, ammo is scarce, gear is extremely expensive, forcing you to grind respawning enemies for money. Maybe the late game is more fun, but the early game is such a tedious slog I don't even care. The respawn/death penalty death system is not fun, and skill progression is incredibly slow (You need to grind respawning enemies for that too). Only buy this game on sale, and even then there are probably better games to buy.

It's like a cross between Portal and The Stanley Parable, but not as good as either. It attempts comedy like both, but kind of falls flat most of the time. The puzzles are nowhere near as creative as portal, which is admittedly a very high bar, but they're just not that rewarding. They're mostly either very easy or weirdly obscure things that take a while to figure out what the game wants. Some are really interesting, but they're the exception rather than the rule. This game had massive potential to be mind blowing and really interesting, but it never quite gets there. Worth a go when it's on sale.

Kind of pretty, but quite slow. Very simplistic puzzles so don't expect to be challenged at all. Extremely simple gameplay that gets pretty boring (very easy timed button pressing to move the vehicle mostly), and it's very short. I was hoping for a beautiful, relaxing kind of game that was rewarding and interesting with its puzzles and challenges ...it's relaxing I guess, but only because you do almost nothing in it.


I really liked Wasteland 2 and am an old school Fallout fan, so I was hoping to get back to some of that with WL3, but it really isn't. The whole game is buggy, glitchy, unfinished and just poorly thought out, and this DLC doesn't fix any of that. Pros: -The new weapons and armour are nice, but there isn't many of them -The area is interesting -New enemies were needed in the game Cons -Poor encounter balance because of bad enemy design and encounter scaling. -Not much to this expansion; not worth the asking price (if you want to get it be sure to wait for heavy deiscount) -The new energy shield mechanic that enemies use is terrible. It forces you to keep all kinds of elemental weapons in your inventory and equipped for every fight due to the random chance that you MUST use a particular energy type to do ANY damage to an enemy using a random shield of that type. Really poor design. Tedious, frustrating and not a fun mechanic to deal with. What were they thinking? -The limited new resource that you need for upgrading guns & gear is too limited.


I really like InXile, and I kickstarter backed Wasteland 2 and enjoyed it. I really wanted to like the game but this is just bad. The game stutters and lags on PC hardware that is way above the recommended specs, with sound glitching out. The game is also full of graphical and gameplay bugs, ranging from charachter models pointing the opposite direction to where they're shooting, with bullets coming out the back of their gun, to frustrating gameplay bugs that make you lose combat encounters. Wasteland 3 seems really dumbed down and oversimplified too. Aspects like stealth are pretty much non-existant. The stealth skill just affects how long it takes for bad guys to notice you once you enter their detection radius but you can't use it to sneak into encounters because it's not an activatable skill, and when you get within trigger distance, scripted dialogue will ALWAYS klick in stopping you from sneaking or setting up an ambush. The bad guys always get the first turn if you allow this dialogue to occur, putting you at a major disadvantage, so you're encouraged to always attack before they speak, which cuts out loads of atmospheric dialogue. The design is really poor. The AI is bad as well. Accidental friendly fire from a hacked turret (which you have no control over) causes AI followers to drop what they're doing and go fight the hacked turret. The enemy AI doesn't do anything intelligent either. Few things piss me off more than when developers release an ovbiously broken and unfinished game, and then abandon it, never to attempt to fix anything else. Not cool.

If you're a horror movie fan and appreciate movies like The Blob, then this game is amazing. The fluid movement of the creature around the levels is fantastic, the puzzles are challenging but not frustrating, and the horror themes are straight out of the best 80s movies. Atmospheric sound track too. It reminds me of playing the Alien in the first AvP game, hiding in air vents above, waiting for humans to be isolated.

Whether you succeed or fail depends way too much on random loot luck. The reloading and weapon jam mechanics are useless and really annoying. They don't add to the fun and in the case of the weapon jam, will just randomly get you killed. It seems like they went all in on this frustrating gameplay in Synthetik 2. Current reviews for the sequel are bad. At least this one isn't that tedious, but still not worth getting unless on hefty discount.