

Controls and interface are terribly designed. AI clearly knows where all your units are at all times and has obscured bonuses that render game mechanics absurd, so weapon strikes suggesting they have a 90% chance to land will miss four times in a row; and this is a regular phenomenon and widely attested. The movement in the game is hilariously bad, and the environment is so absurdly complex with fences and buildings you need to climb alongside a character development system where you need to train skills to prevent falling off a fence. A hodgepodge of bad ideas that seems cobbled together in a rush. It seems as if there was at some point in development an interesting game ot be had, but this isn't it.