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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
PixelJunk Monsters HD

What a disappointment!

I have such ambivalent feelings towards this game. Almost everything about this game is great so I should love it, but then one aspect is so frustrating that spoiled everything for me. So let's start with the good: mechanics are slightly different than in most td games - and I really love them! You control a character and you need to get with him to place where you want to build a tower. Also coins, that come from dead enemies need to be collected. It adds another layer to difficulty - you need to manage not only the structure of your defenses, but micromanage all the the little things, including upgrading the towers by either paying with rare games or standing near them. For me this is all well thaught by game designers - it's original and very engaging. There is no time to rest, you need to be focused. Then you have many different types of towers and plenty of levels to try your skills - so the game is not boring and throws many challenges on the player. But,,,, and this is really big but... because of the mechanics of the game (you run around with the character) there is no way to speed up the game. And because you need to walk to different areas, monsters are also quite slow and levels take long to complete. That alone is not a big deal but every, I mean EVERY level is designed in such way that every new wave is a surprise. What I mean by that is this: you're building your defences, there is one clear way to your base and monsters for over 10 waves are going same way. Now suddenly few ways before the end they go different way and you lose. And it's already >20 minutes in the game. So you play again. You build your new defences again, you think you're good now but then 2 waves later you have the same situation. This is so frustrating! So in order to win the perfect score (and be awarded with a rainbow that is needed to open new areas in the game) you need to play the same level again and again and it's so tedious, because you need to repeat the same steps over and over again. This makes that game unplayable for me, I don't have a whole eternity to play it! And it just annoys you when you can't really plan ahead, you need to get to the particular wave, see new pattern of enemy movement (no, you can't predict them) and then start again. This is no fun, unless you're masochist. What a waste of great potential!

23 gamers found this review helpful