I've only had an hour or so every few nights to play this so I haven't got very far, reaching the mid-point of the game though, I believe. So my review will be on the game I've managed to experience so far. Pro: Nice writing, engaging story, fun character customization, nice world. I loved how the game builds the atmosphere. Eg. it forces you to count your shots, scrounge for ammo and generally keep you just one step from being out. A very "wasteland" feel to that and serves to prevent players from just making everyone in the party an AR specialist. Con: Irritating camera (would have preferred a fixed point but I get what the dev was trying to show off), NPC portraits are all weirdly assigned. UI is clunky. Nightmarish inventory management (why do things move around after I've arranged things nicely??). Generally a lack of polish which the recent patches seem to aim to address. Also, uneven implementation of the "multiple quest solution" philosophy. Eg, getting the golden spike the sneaky way = good implementation; successfully sneaking past all the hostiles at the start of Prison and feeling triumphant only to walk into a camp full of baddies (albeit through the back door) and having to kill everyone thereafter = what was the point of sneaking around the first half of the area?? The alarm disarming skill also seems to be mostly useless since the alarmed stuff are mostly placed near hostiles; most of the time I had combat triggered anyway cause a hostile pathed into LoS of my guy in the midst of disarming the alarm. Sigh. Also the implementation of combat options for WL2 is pretty bland. Don't get me wrong, I love the cover and ambush system (if we had the APs why can't we ambush more than once though?), but most combat scenarios (especially random encounters) aren't optimized for that. I also miss aimed shots and was hoping for more things in the vein of FO's unarmed skill atks and was sorely disappointed. Despite the minor cons would still recommend it though!