These games were hugely important and influential - and even more so for my own development as a gamer. The branching campaign structure and shifting narrative of WC1 - an adaptive game structure, sensitive to your successes and failures and even respecting the death or survival of your wingmates - was an astounding achievement for its time. The combat mechanics themselves stand up today, as you jockey to get onto the tail of a Kilrathi fighter and learn the behaviours and weaknesses of each opponent. A challenging game by any standards. WC2 shifts the focus to plot-led action, fleshing-out some characters and motivations and really presenting an old-fashioned WW2 Pacific Campaign scenario. Similarly good fun, and a vital introduction to the 'interactive movie' episodes to come.