

Indika is an exploration of faith, viewed through a funhouse mirror that reflects back on itself. Gameplay is mostly 3rd-person over-the-shoulder walking, with light puzzle elements, occasionally broken up by pixel-art sequences. But really no one should play this for the gameplay; the important thing is the characters, the story, and how the story is told. Indika is a fascinating character, as is the companion she meets on her travels. Some people may be put off by the short play time (I finished it in a few hours), but IMO it's still well worth the price for such a unique experience. Does have scenes of violence and sexual assault, although nothing is explicitly shown.
Stories Untold seek to emulate an old text adventure. Unfortuntely it emulates a bad old text adventure, one which has an extremely limited parser. This causes the game to become "guess the command" instead of actually playing the game. For instance, right at the start you're told there is an old generator behind the house you have to use so the lights will come on. You start in front of the house. In Zork, you would be told which direction the front was, and you could use "n, s, e, and w" to navigate behind the house. This does not work in SU, it doesn't recognize directions. A command of "go behind house" will put you in front of the house. "enter yard" puts you in a yard, but there's no indication if the yard is to the side of the house or behind it. Turns out it is behind the house, but since it doesn't say you see a generator until you explicity say "look around" (and simply saying "look" doesn't work), there's no way of knowing that. This game claims to be a horror game, but all it is is frustrating. Games like this are why "point and click" graphic adventures were created.