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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
BATTLETECH + Shadowrun Returns

Horrible RNG & performance issues

I cannot recall the number of times that my 80%+ hit chance missed my target...probably about 80% of the time. RNG in this game seems extremely skewed to be a detriment to the player but always in the favor of the AI. Plus, there are huge issues with head hits on your 'Mechs from LRM/SRMs and the devs are currently ignoring that their programing is wrong. Their official reply on the Paradox forums is that if the first missile misses your head, then all other missiles will NOT make a head shot - but either that first missile is extremely lucky most of the times or the rule is not being followed by the program. Missile head hits happen often - so much that in one match I had a pilot sustain three injuries from LRM head hits by the fourth round. And these were from LRM turrets. Aside from the RNG, this game is somehow a resource hog. Stuttering happens constantly during actions like when my ‘Mech lands a crippling hit on an enemy on my GeForce 1060, yet the graphics are 2010 era at best. Loading a map can take upwards to 3+ minutes for no good reason. The maps look nice, but they are just rendering textures and trees. This become old quickly when you want to reload a save point because your pilot was killed by a head shot in cover with 3+ evasion ticks, and it takes so long to load! This game could be fun but the missing features (no minimap?), laggy performance, and RNG just makes it more frustrating overall. For now, I would advise not purchasing this game until they release a patch to fix these issues.

BATTLETECH

Horrible RNG & performance issues

I cannot recall the number of times that my 80%+ hit chance missed my target...probably about 80% of the time. RNG in this game seems extremely skewed to be a detriment to the player but always in the favor of the AI. Plus, there are huge issues with head hits on your 'Mechs from LRM/SRMs and the devs are currently ignoring that their programing is wrong. Their official reply on the Paradox forums is that if the first missile misses your head, then all other missiles will NOT make a head shot - but either that first missile is extremely lucky most of the times or the rule is not being followed by the program. Missile head hits happen often - so much that in one match I had a pilot sustain three injuries from LRM head hits by the fourth round. And these were from LRM turrets. Aside from the RNG, this game is somehow a resource hog. Stuttering happens constantly during actions like when my ‘Mech lands a crippling hit on an enemy on my GeForce 1060, yet the graphics are 2010 era at best. Loading a map can take upwards to 3+ minutes for no good reason. The maps look nice, but they are just rendering textures and trees. This become old quickly when you want to reload a save point because your pilot was killed by a head shot in cover with 3+ evasion ticks, and it takes so long to load! This game could be fun but the missing features (no minimap?), laggy performance, and RNG just makes it more frustrating overall. For now, I would advise not purchasing this game until they release a patch to fix these issues.

7 gamers found this review helpful