

I've been playing this one for almost two hours. And I am still wondering if this is just the intro. The whole story is about a man who is spending his time alone on a watchtower doing almost nothing for months, radioing his boss to remain mentally sane. Maybe in the end something will happen. Or not. Ok, I am not an hardcore gamer. I just don't have all that time. Now I wonder, why on earth those "walking simulators" are so popular? Is the Sierra/Lucas Age of Adventure gone forever to be replaced with this stuff?
I think it has been said everything who could be said about this non-game: good visual impact, great soundtrack, touchy story, very poor gameplay. The only thing I feel I need to add is about the "adultness" of the story. Yes, there are themes like death and illness, but travelling to the moon is a childish wish. Everybody who was born in the '60s '70s or '80s dreamed to grow up as an astronaut an go to the moon. And most of us who had no real chance do become astronauts simply grew out of this. I find difficult for an old man still dreaming a space flight - most of them would wish something more realistic and able-to-purchase, like world tours or a house in the countryside. And the plot have a serious hole: why John should sue the two doctors if they won't implant the moon travel into his mind? F**k, he is DYING! Is suing someone really an old man's last wish?

I spent my last night playing To The Moon. Everybody already told that is a touchy story with a wonderful soundtrack, but after you wiped your tears you say "yea, but where was the game?" Freebird should have learned from that lesson a basic ingredient for a GAME is GAMEplay; good storyboard, acceptable graphics and an astonishing soundtrack with almost no interaction at all is like building a Ferrari around a lawnmower's engine. A Bird Story follows the same path: good appearance, even less interaction. I started playing two hours ago, ended half an hour ago. One hour and a half of boredom.