

CDPR was the only company left that I was willing to pre-order due to their reputation of respecting their consumers. But with the launch of this game, they throw all that goodwill into the garbage. Surprisingly, I had a somewhat "bug-light" experience, only the occasional graphic glitch, missing voiced dialogs, but not one game breaking bug. But the way CDPR handled this launch is outright dishonest, to say the least, especially for the console players. But bugs aside, the game itself is very generic. It's the run-of-the-mill generic assassin's creed-esque open world, where there's a ton of markers on the map with the same activities. There's little point in exploration, since the loot is so boring that you have no incentive to exciting things to find. You just kills baddies to upgrade your gear. Crafting is such a slog. I decided in my first playthrough to focus on crafting, and I tell you, who design this should be fired. I mean, really? you want me to hold mouse click to craft without the ability to choose the amount? And if I want to convert my 1000 uncommon upgrade components to the higher tier compontents, I have to click-hold for, like 10 minutes? It is so bad that I had to create a AHK script to craft these things. About exploration, it's a shame really, because Night City is freaking beautiful with amazing details. It would be very immersive if not for the lack of common activities (like drinking or eating), braindead NPCs and bugs. The story is okay if somewhat very short (20h I guess), the characters are good, but not Witcher 3 good. It's the only thing bringing the score up. What a waste. It's the personification of the terrible year of 2020.

I'm playing The Witcher 3 since launch and only now I'm settle down to write a review. Yeah the game is that good. I'm ~250h of playing time, 2nd playthrough and not even think of stopping now. Gameplay: The game improves quite a lot in this department. It feels more fluid and natural and not all about Quen + rolling. Alchemy feels more useful and not all "grindy". I rarely used potion in TW2, and in TW3 I'm using all the time since I don't have to grind the ingridients. Graphics: Don't listen to the naysayers. Yes, the graphics looks different from the earlier trailers, but it is still the best good-looking game I've ever played. There's some pop-in issues, but nothing you can't look past it. Story: The story I'd say is good. I only wish they didn't put much of it being about looking for Ciri. But the game have the best side quests I've seen, so you're not gonna be in a hurry to finish the main quest. Bottom line: This game sets the bar for other RPGs. VERY high actually, and CDPR still giving free DLC, showing other devs how to make a game. Can't wait for the expansions and, of course, Cyberpunk 2077

Sadly, I just couldn't finish this game. I don't have much time to play games these days and I just wasn't enjoying Beyond Divinity anymore. I will try to tell why. I just played DD a while ago (had this game sitting in my collection for a very long time) and I had a blast. There were some things really bad about DD (like the trading window), but I was able to get past that, since everything else was amazing. I was hoping they would improve these bad things, but instead, they keep as it were (even made something worse, like the voice acting. Yes, did you thought DD had bad voice acting? guess what, BD has WAY, I mean, WAY bad voice acting). The idea of controlling 2 chars sounds good, but coupled with idiotic AI, it's simply a pain to controlling them. You can only set behaviors to "Pacific" and "Agressive" and you must always have both selected to move around, since there's no such thing as follow command. The skill system could be really nice, if you earn more than one point per level (2 for level 5, 10, 15 etc.), because most skills require heavy investment, one point per level, you couldn't try new things. I just reach act II and I couldn't play anymore. Between not even remembering what the f*** I was doing and crashes now and then, I just was getting frustrated. A pity really.

The gaming industry is lacking RPGs like DD. Big, deep and enthralling. The last game I remember spending so much time just to complete the story was Fallout 1. There's no much to say, I enjoy every bit of my time playing DD.

I had Lionheart once and stopped playing but I didn't remember why. Then I bought here on GOG to play again and then I remembered why. The game has a great appeal for his SPECIAL engine, similar to the great Fallout, and i thought to myself: Black isle, SPECIAL engine, medieval setting... this has everything to be a great game. but it was not. The game starts great (only reason I didn't gave 1 star), you have Barcelona to explore and meet various characters (Da Vinci, Gallileo, Shakespeare etc.), starts some sub plots. But once you in a faction, the good game ends. You leave Barcelona behind and start a dungeon crawling spree where only combat skills and perks are important. Bad for me, for I choose Speech/Barter for one of my tag skills. At some point, I thought we could have some rest of this killing spree and reach a city where you can talk to people and restock your potions. But you don't. I left Barcelona with 30 healing potion and that's it. You will be dependant of the spirit essence, witch id RARE. The game resume in: Explore, find a bunch of enemies, kill them (witch took 30 seconds more or less) and wait 10 minutes to recover. 40 hours of gameplay, 30 hours you spend waiting to recover (maybe its just me, but i find the combat really dificult, most enemies has insane critical rate). I was about to give up, but I wanted to see the ending so I gathered all patience and... finished it. Really sad, Lionheart had everything to be a awesome game.