In most real time strategy games the objective is to destroy all of the enemies forces. In Total Annihilation we begin with one unit, The Commander. The Commander begins the creation of our army, has the most powerful gun in the game, and can capture units and structures. However, if the commander is destroyed the game is over. There is no mop up, searching for one last useless structure. This gives battles a twofold dynamic. There is the war of resources and of territory, but at any point the sighting of a commander and a well orchestrated attack can change things if an enemy oversteps. This likens the game to chess, where the capture of the King is the goal, where armies can be sacrificed to pry him out into the open. Total Annihilation is no different: go for it.