

Visually pleasant and with enjoyable writing most of the time. The actual gameplay loop and emphasis on rng spoils it unfortunately. The game is too vague to be much of a management game with the quantity of your production for any resource (food, goats, cows, horses, goods, population) being inaccessible for most of play and the effect on resource production of any decision unknown until after you make a choice if ever. This may not bother some people if they dont care about management and are more interested in strategy, but combat is just a heavily randomized rock paper scissors with more options that are never explained and still have randomized effectiveness. Enjoyment from a roleplaying perspective might be your preference, but your interactions with the other tribes is at most points out of your control with small lists of possible choices many of which will have the same outcome and which will ultimately be rendered mostly inconsequential as the story grinds on. And many actions are simply unavailable for a nomadic warrior tribe that one would have expected. One could prefer it as a narrative then, but the story is chopped up into such fine pieces for events and scattered through such anemic or annoying gameplay that getting to the next plot point is dull. Even when you do get to the next event chances are it is a slight reskin or a plain repeat of a previous decision that again will turn out to be of no consequence most of the time. And no matter which part you would be interested in you have to deal with a terrible UI with utterly opaque mechanics and decisions with such heavily randomized outcomes. One could try diplomacy with the other tribes but then the game will just make one mad at you. You could build up your economy to interact with others from a position of strength and the AI will just cheat to keep up. You could try repeated raiding a tribe that had attacked you often in the past but the game will cheat to make them stronger.