

It's safe to say that The Elder Scrolls is my favourite franchise ever by far. It's also safe to say that Morrowind is my favourite game in this franchise (quite frankly, it's my favourite game of all time). It's lore and worldbuilding is, quite frankly, unparralleled. Michael Kirkbride and co. did such an incredible job making the world of TES feel like, well, an actual world from the truly weird to the downright bizarre. You start your journey as a prisoner (how original) released by Emperor Uriel Septim VII in Sayda Neen, tasked with contacting undercover Blade's agent Caius Cosades in nearby Balmora; though, as your journey unfolds, you discover you hold the burden of prophecy. Disregarding the worldbuilding (we'll get to that later), what I love most about this game is that it doesn't hold itself back. Right before exiting the Census and Excise office at the start of the game, you find a ring with a minor healing enchant on it. On a first playthrough, you might disregard this as an "early game magic/enchant tutorial", and move on to Balmora. Though if you end up speaking with Fargoth (right there in Sayda Neen!), you'll discover that it's _his_ ring (!), and you'll be given an opportunity to return it. What I truly adore about this game is that it doesn't _tell_ you this. You're not given a quest marker or anything like that; it's up to YOU, the player, to explore the amazing world around you. However, the gameplay isn't my favourite part about Morrowind (in fact, I think it's a bit of a sore spot (more on that later!!)). What _is_ is the world. I have so much to say about the world of Morrowind, and TES as a whole, that I truly can't think of a place to begin. I'm not going to go into too much detail, as I'd rather someone discovers this naturally (and also don't forget to go on UESP!! you won't regret it, truly), but what I implore you to do is Read The Books. The world of the elder scrolls is so wonderful and weird that I truly believe that you'll develop such a deep appreciation for it. There is a reason that I didn't give a 5/5 rating, though. My main and only sticking point is the combat. I know, I know, this point has been beat to death, but what can I say! I don't like dice roll combat; it's a matter of personal preference! But hey, it's a very minor "issue" (again, it's a matter of taste). When all is said and done, I don't want combat to be the reason to not play this game; however, I want you to be aware of it. Overall, this game is truly special and important to me, and I couldn't recommend it highly enough. PS: I would also implore you to use either OpenMW or the Morrowind Code Patch.

While I haven't completed the story yet, I can say that this outing is different to the other games in the franchise. The levels so far have been smaller and more linear, with less social stealth than you'd expect from a Hitman title, instead playing out like a more traditional stealth game. Despite that, this game feels good to play with no real jank to be seen. Overall, if you want to play a good Hitman game specifically, I'd recommend the WoA trilogy over this. If, however, you want a good stealth game, I don't think you'd be disappointed.