It may not say verified owner but I've played this at least once per year for a week at a time in some capacity since it was released in '97, so I can definitely say my playtime on this approaches dozens if not a couple hundred hours. Outpost 2 is a very interesting game, in that it seems simple and straightforward - you build a base with an initially limited array of options that gradually expands as you do research. You try to not get overrun by enemies or natural disasters, to either finish the campaign mission, or reach a given target (build a colony ship/reach a certain population threshold). These things combine to make it so every decision you make as to what to build next tends to hold at least some weight. Adding to this need to make the correct decision is the way resources and population work. While building materials are simple in this game, with two types of metal and power and food, population morale is a whole different beast. This is determined by a number of things like housing space, birth/death rates, medical coverage, unemployment, etc. As you research more options, so do your population needs increase, so there can be tactical decisions to not research improvements so your morale stays a bit lower, but more stable. Morale in the game has a long tail - that is to say, decisions you make early on can have knock-on effects down the line, and since morale determines everything from building and research speed to birth rates, things can easily snowball if you're not careful. All in all, there's a surprising amount of tightrope-walking and operating under a timer, especially when the game decides to throw a curveball or two at you with disasters, or if the other colony starts to get antsy and finds you a good target. If it's your thing though, it facilitates some very satisfying under-the-wire moments, like completing the last structure kit you need to roll out your convoy towards a backup base as your old camp begins to succumb to lava.