This game was highly anticipated by many. In its current state it is a disappointment at almost any aspect. And if glitches are fixed at some point - the game itself looks like it is a development snapshot and needs much more time to be finished than will be available to a released game. It is even more of a disappointment when you see the big initial scale and interesting plot spoiled by implementation and poor balance. Was going to give 2 stars after 20 hours of gameplay, but when today I reached Oda boss, who kills you literally in 2 moves, it was the last straw. Why give the mission which is impossible to finish on the known player level (lvl is 18, armor available on the level is 30, the mission was indicated as medium difficulty)? The game is nothing you can enjoy at the moment, it is much more of a pain to go through (I even got used to music switched off while in a car or on a bike). None of the proposed mechanics seem to be new and bring sometimes slight and sometimes heavy dejavu. This adds to poor implementation and imbalance. Pros: a big world, nice distinct "biomes", interesting plot, good looking picture and characters. Cons: "plastic"/"woody" unalive world, awful music and translation, vehicle mechanics broken, arcade'ish battle but overburdened inventory (including poorly presented tons of weapon differences and crafting system), where is RPG?. It is a pity to write this negative comment, but it seems by many signs the game could become solid and definitely interesting if the developers were not pushed hard by the release date. or maybe the game world was too big for the given team and deadline. Now, after such a release, it is very hard to believe this game could actually become any better.