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Darkest Dungeon®

Do you like Pain...then let me show you!

Darkest Dungeon is not a game for the faint of heart or an impatient gamer. The game is about making small choices that add up to a greater benefit in the long term. Whether this is in battles (by stacking bleeds, blights and debuffs onto an enemy) or how you treat your finances and heroes in town and the missions you select. If you try to focus on one set of heroes and solely build them up you are begging the game to end in disaster for you. The game is about taking a step or two forward then a step or two back and building up resources and other characters in easier missions again. Not constantly taking the same heroes over and over into ever increasing difficult missions. They will die, you will be broke and the game will be over resulting in you being discouraged. This game does it best to do this anyway. Don't make the game's job any easier than it already is. The game is a rouge-styled game, meaning that there is a good level of randomness involved, perma death and no saving nad loading a previous game to correct a mistake. This can bite you but your job is to try and mitigate this issue as much as possible by CAREFULLY making right hero choices for your adventures into the various dungeons and how you spend your money in town. The game is hard/difficult at times but also rewarding when you accomplish a large goal and keep your guys from going insane or dying...or at least keeping some from those fates. People will die and you will have to recruit new ones. The game is a meat grinder, your heroes are the meat and you turn the handle to constantly plunge in hapless victims to hopefully gain some progress at the expense of your heroes. The name of the game is attrition and micro management and you have to do your best to gain every inch in the game. Linked is a play video of me going after the Siren if anyone wishes to check it out http://skullbanger.net/2016/01/28/video-pc-game-review-darkest-dungeon/

12 gamers found this review helpful