

An interesting hybrid of the FPS genre with exploration/metroidvania elements. The weapon power idea is just bad though. The game is not at all difficult, though after playing through Heretic on black plague, I'm kinda numb to most things. The only truly aggravating parts were two stupid laser trap sequences in the later game where the developers leaned hard into your character being the size of an inflated hot air balloon, so guessing whether your hit box is going to clip into one of the instant-death lasers was a constant source of frustration. That having been said, there's a fair amount of opportunity for cheesing fights, sequence-breaking and other fun stuff that lets you dominate the enemies and levels in the game. Always keep some grenade weapon power handy for grenade-boosting to normally inaccessible areas :P

One of the bad quake engine games, and it has aged like milk. - Bad movement - Bad platforming - Instant-reaction hit scanners in the first level even on normal difficulty - the nanosecond you enter their field of view, BAM, you're hit. - Auto-reload after switching weapons (whoever thought of this needs to have their head examined) - Circular main menu with no mouse input, so you have to keep guessing which way the arrow keys move around the menu Just go play Quake II.