The mechanical choices implemented here are baffling. Why does experience need to be collected? Why does it insist on looping around my character before being collected,even when I stand still on it? Why do I need to run to campfires nigh incessantly? Why do I run so slowly? Why is the checkpointing this way? Why make healing so inconvenient via totems that must be recharged instead of dropping potions,or simply giving healing a longer cooldown with no resources to collect? This line of inquiry goes on and on. I adore ARPG's and will give any one of them a shot,but this was shockingly off-putting from right out of the gate. Combat is also tedious and skill customisation is stunted and bone dry. This game seems designed to test the patience and resolve of a zen bhuddist acolyte. We live in a world where Grim Dawn exists;play that gem instead.