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Vikings - Wolves of Midgard

An exercise in frustation.

The mechanical choices implemented here are baffling. Why does experience need to be collected? Why does it insist on looping around my character before being collected,even when I stand still on it? Why do I need to run to campfires nigh incessantly? Why do I run so slowly? Why is the checkpointing this way? Why make healing so inconvenient via totems that must be recharged instead of dropping potions,or simply giving healing a longer cooldown with no resources to collect? This line of inquiry goes on and on. I adore ARPG's and will give any one of them a shot,but this was shockingly off-putting from right out of the gate. Combat is also tedious and skill customisation is stunted and bone dry. This game seems designed to test the patience and resolve of a zen bhuddist acolyte. We live in a world where Grim Dawn exists;play that gem instead.

12 gamers found this review helpful