Like many others, I found the visuals to be nice and the audio good. The UI can best be described as annoying. * The camera was often placed at such an angle, that it was difficult to get to the things I was supposed to interact with. This was espacially true in the cemetary, where paths most often was fully obstructed by foreground elements, making it very difficult to get around. * Interacting with POIs was, mostly, fairly trivial, but at times frustrating when I had to inspect something just to inspect another thing in the zoomed-in screen. Sure, sometimes there were more POIs to interact with, once zoomed in, but that just introduced another annoying aspect, where you'd have to go back and forth between different POIs at different levels of zoom, e.g. getting Danas letter from the automaton in Lenis room. * The "look around" feature tripped me up, more than once. One example was in the musical square, where I had to interact with the piano, but then had to look > 90 deg. to the left, to interact with a completely different contraption there. * No way of skipping cut-scenes like the introspection ones, so if you misclick, you have to see the entire scene again. The puzzles were too easy, and though the story was fine (but at times a little silly), I never got the "participation" feeling, so many other point'n click adventures has given me over the years. I migth just as well have had an "Forward" button.