(GOG keeps saying my review is too long, so...) -Terrible puzzles -No logic -Incredibly slow to carry out any action -Lots of obscure pixel-hunting -Tonnes of backtracking -Lots of crashes -Only pixel-hunting/inventory puzzles In the end, my appreciation of the first game carried me through this game (which just ends, with no conclusion, half way through the adventure) - but it was not fun. If you do buy it, just print out a walkthrough and follow it every step of the way - it'll be a much more pleasurable experience.
Primordia has a great story. One of the best ever told in a video game. If that interests you, there are tonnes of ways to delve deeper in to the story throughout the game; if a lot of reading isn't your thing, the game rarely pushes it on you. The great storyline mixed with perfectly balanced and truly witty humor will remind most people of Beneath A Steel Sky, and it's a good comparison. If you liked Joey, you'll love Crispin. The voice acting is memorable in a good way, the music is always atmospheric and fitting, and the interface lets you focus on the game. Oh ya, there's a game too! It's actually really good! Logical puzzles of different kinds, some outside-the-box thinking on how to utilize your handless sidekick, multiple ways to solve some problems, and multiple story branches to choose from, make this a great game just on mechanics alone. This is a story you can't miss though. You owe it to yourself to experience it, and see what this medium is truly capable of. I've recommended this to my friends and family, and I can offer every assurance that this is a game worth buying. It's even a game worth gifting.
Great game, tonnes of replay value. The challenge of the levels is well-paced. You'll probably get most of the way through, realize you want more of a challenge, and decide to re-do the game trying for one of the achievements (like only using story characters). Playing the hardest levels, with only story characters, provides a ridiculously hard final challenge, and a tremendous sense of accomplishment. As a TD game, it's great. Everything you'd expect. As an RPG, you have enough choices to really change the way your units behave. Lots of "expert" tweaks you can use on your units too. Awesome!
First off, this is a very short game. About two dozen locations (scenes) total. Second, the game is hard. Sometimes you need to be in the right "shape" (robot height) to reach things or interact with things. That's fine, but after the first few scenes, this stops mattering, and the game starts "auto-shaping" you to the right size, *most* of the time. Then later, for no reason, with no explanation, the game expects you to guess when you once again need to start adjusting your size. On the same note, you often need to be standing in a certain location (at the right height) to interact with objects. If you're not standing exactly right, your mouse won't even indicate that you can interact with an object. This would be ok if you could stand anywhere within reach, but you can't. This leads to taking a few steps, mousing over the thing you want to interact with, then changing size, lather-rinse-repeat. It's annoying. Finally, the game is illogical. Some puzzles are intuitive, many aren't. Usually once you know what your objective is with the puzzles, you can solve them. Too often you're left clicking around trying to figure out what your goal is. Taken as a whole, the game fails to deliver much value. I've finished it, but that's mostly because it's so short. Some of the puzzles are really enjoyable, so it might be worth a play just to get those. It's probably not worth more than a dollar or two at the very most though.