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The Outer Worlds

Wasted Potential

The Outer Worlds had a lot going for it in the first part of the game and most of it fell flat on it's face in the second half. Pros -Interesting characters and npcs -great art design -Player agency -Fantastic opening segment -Good RPG mechanics, provides solutions to problems based on the players skillset Cons -After Edgewater every location seems exactly the same -nothing really sets the corporations apart, they all use the exact same armor and weapons with nothing but a palette swap -Loot is boring, you can find basically everything within the first 5 hours of the game. After which point you're picking up the same guns and armor all the time. Would have been better if they had ditched the random loot and expanded on the existing weapons and armor in interesting ways. -Can't continue playing after finishing main storyline. -Way too many consumables. There are a handful of effects (6 or so, can't remember the exact number) which is fine. However each corporation has it's own version of space booze, and you end up with 10 different stacks of items in your inventory which all do the same thing. Grouping these items together in the UI would have alleviated this problem. -The board is comically evil, I doubt anyone would side with them for any reason outside of roleplaying. -Mods are basicallly irrelevant.

33 gamers found this review helpful