

Railroad Tycoon II and the expanded scenarios push the limits of the engine and have great ingenuity. The fundamentals of the game are excellent with the ability to mark particular trains for particular loads and pick up/drop off. The economy also functions superior to its successor game RT3. All in all this is the railroad management game to get.

The game provides myriad tools to reposition, deny a turn, get them to kill each other, or just directly devastate your foes. The achievements are generally enjoyable to chase and led me to 100% the game. I would say around 15 hours you've seen everything the game has to offer in terms of depth and complexity. Rolling a murder squad of custom laser mechs, or taking the repair-on-kill mech, or any number of combinations can make the game laughable with the custom squads. Subset Games carefully balanced for the named squads and made it a hoot on random to boot; with two random roll options to preserve balance or throw caution to the wind. Always outnumbered, it is up to you to turn the tables on these mindless bugs with your wits and your toolbox.