The game has quite a bit of great ideas with good execution. The good: - great core gameplay and great ideas - slightly different twist on turn based combat - adventure with multiple characters & stylishly cheesy plot that fits the setting The bad: - Save game system is broken - Some of the areas / 'puzzles' are poorly designed and require trial, error & restart mission -loop to complete. Sometimes multiple times. The game saves on 'plot points' on missions. Those points are too rare and often the game is saved in unwinnable situation. Loading the game on that point only results in death on the next turn. Retrying the long missions is not fun and often the trickiest parts are on mission ends. Also you cannot quit the game in the middle of mission. That is really bad because some of the missions are quite long and the failure points are often in the end. Some missions require a lot of trial and error to complete and do not guide the player properly. This means that the player needs to play the mission halfway, fail and restart the mission to know where to go. This could be easily fixed with either good autosave -system or allowing the player to save game. For example there's some places in the 'Thrusters' mission where it's hard to determine where you should teleport next as the game didn't give the option to teleport to 'correct place' immediately (possibly a bug?).