Game has a solid story and characters, dialogs are well writen, they arent nothing groundbreaking, but are honest, and sound like something ordinary people may say. Game has many paths you can take, but most of them will be blocked based on the amount of skills points you have. In the end, you arent making decisions on what Brante is doing, but rather give him some poitns and observe where he goes from there. First 2 chapters serve the role of stat gathering, so they have many choices avalible. Hoverver every chapter after that offers less and less options. It is common for diferent RPG games to become more focused at the end, offering less avalibilities to offtrack, but they also usually reward your choices. It is not the case here, unless you go minmaxing route, acquiring just enought points to be able to make a specific decision at a specific point. This wouldnt be as problematic if not for arbitrary distribution of points. I was playing New Faith priest route, and most of the decisions releted to New Faith required Eloquence. However, most of the choices I was making, that was I think in character, were rewarding me with Theology. It didnt seem to be a problem in chapter 3, where requirements werent high, and usually only prohibited something of entirely diferent route. I was able to make all of New Faith choices there. However in chapter 4, at the very begining, when my character is asked about who will he support, Old or New Faith, I dont have enough Eloquence points to chose New Faith. I propably didnt have enough eloquence, because I didnt choose specific options in first 2 chapters, that would translate to additional points, my starting eloquence was indeed low, and I didnt manage to get eoungh of them by the end of chapter 3. Now funny enough, things like this dont have much impact on narration. You are ardent supporter of change in church? This matters not, welcome to Inquisition, hope you will help us maintain the old order. Word limit, not worth it.