This game started off promising, giving off strong Stardew Valley vibes with unique twist. The whole corpse processing, grave digging/decorating concept was refreshingly novel. The real problem begins when you start to progress through the game and realize how painfully grindy it becomes. The crafting system is bogged down with the need to constantly craft a plethora of components in order to get to the final product, all of which needs to be done at different crafting stations that are not always located close to each other. This may sound typical but the real beast in this game is the clunky UI that often requires far more clicks than should be necessary in order to complete a task. Take farming for instance; in order to seed a single square you press the E key after moving your character in line with the appropriate tile and a dialog box comes up, then you click in the box and are presented with the inventory menu where you scroll to pick a fertilizer. Then you click a button to apply the fertilizer. The game allows multiple types on a square, so you would repeat this step again to use the second type. Then once again you go through the same process, only this time you're picking the seed type. All of this for one single tile on a field. This kind of counterintuitive process is present throughout the entire game in various forms. The crafting trees are all so convoluted that you'll find yourself working toward unlocking one thing only to find yourself sidetracked into some other path which in turn requires a different thing to be unlocked. This makes progress feel so painfully slow that by the time you finally unlock the initial thing, it's been so long since you started you probably don't remember what you were trying to do in the first place. There is a good game in here somewhere, the concepts are great, the game looks great, but the execution is so utterly flawed that fun is rarely had in between bouts of tedium.