

As stated in other reviews, the controls are particularly odd on this game. They aren't entirely unfair in how they behave, but so many times I had to load a checkpoint because the transition from real-time to turn-based completely ruined my plan of approach. When the game changes to realtime, you can no longer walk AT ALL. If you are hanging from a ledge when the turn starts, you can't climb up over it, and instead end up having to do a multitude of jumps and grapples to try and move yourself into a better spot. Several times when trying to jump to a wall or to the floor, the game would just force the character through to the other side. OFten this would leave me in a spot outside the level or surrounded by the insta-kill hazards.