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This user has reviewed 4 games. Awesome! You can edit your reviews directly on game pages.
Ronin

Clipped through floors and walls often

As stated in other reviews, the controls are particularly odd on this game. They aren't entirely unfair in how they behave, but so many times I had to load a checkpoint because the transition from real-time to turn-based completely ruined my plan of approach. When the game changes to realtime, you can no longer walk AT ALL. If you are hanging from a ledge when the turn starts, you can't climb up over it, and instead end up having to do a multitude of jumps and grapples to try and move yourself into a better spot. Several times when trying to jump to a wall or to the floor, the game would just force the character through to the other side. OFten this would leave me in a spot outside the level or surrounded by the insta-kill hazards.

5 gamers found this review helpful