


Cultist Simulator is a game where it's theme is in constant conflict with basic usability. As you play the game the UI becomes more and more unwieldly. This perfectly illustrates your characters decent into madness as they delve into the unknown but makes it difficult to even play the game. Cards will spawn under other cards, events will spawn off screen. You have to choose between being able to see the board or being able to read the interface. Very little is explained in the game which helps to build the sense of exploration and investigation but often makes the game feel aimless and grindy. Often events will happen or cards will be gained/lost with little explanation. The sense of exploration is also undercut by the game's brutal RNG. It's pretty easy to lose a run because the game randomly denies you the one card you need to prevent it. Or a mechanic may be misunderstood because the outcome randomly discourages it. The repetitive nature of actions of the game invoke a dual life of normal member of society while secretly pooring over forbidden texts and searching lost locations. Though the repetitious nature of the tasks in the game are grinding for grinding's sake and undermind the games narrative flourishes. In the end, Cult Simulator is a game that is more interesting in premise than in execution.

Cultist Simulator is a game where it's theme is in constant conflict with basic usability. As you play the game the UI becomes more and more unwieldly. This perfectly illustrates your characters decent into madness as they delve into the unknown but makes it difficult to even play the game. Cards will spawn under other cards, events will spawn off screen. You have to choose between being able to see the board or being able to read the interface. Very little is explained in the game which helps to build the sense of exploration and investigation but often makes the game feel aimless and grindy. Often events will happen or cards will be gained/lost with little explanation. The sense of exploration is also undercut by the game's brutal RNG. It's pretty easy to lose a run because the game randomly denies you the one card you need to prevent it. Or a mechanic may be misunderstood because the outcome randomly discourages it. The repetitive nature of actions of the game invoke a dual life of normal member of society while secretly pooring over forbidden texts and searching lost locations. Though the repetitious nature of the tasks in the game are grinding for grinding's sake and undermind the games narrative flourishes. In the end, Cult Simulator is a game that is more interesting in premise than in execution.