I had no expectations or hype around Cyberpunk prior to it's release and bought it on a whim last minute and I have to say I don't regret this decision at all. Cyberpunk is a pretty addictive "ARPG" that has you shootin' and lootin' various different flavours of street punk as its gameplay bulk, but where it really shines is its main story and characters. The dialogue for cyberpunk is exceptional and special note should be made for all of the animators and actors that must have spent an extravagant amount of time on the facial animations for each and every character. Night City is also a treat to look at wherever you are on the map and atmosphere is firing on all cylinders. Presentation is a 10 here, no doubt. Where Cyberpunk starts to fall apart is in its variety, balance, and identity as an "RPG". You're choices in this game are almost always superficial, typically giving you at most an extra line of throwaway dialogue, which while interesting, does nothing to actually influence the world around you. Guns are fairly uninteresting and have a few standout overpowered candidates *cough* precision rifles *cough*. Mission types are another area where the game feels fairly flat, typically having a mission where you: A) Kill a room of people B) Don't kill a room of people but still can if you really have to. There are excetions to this, of course, but for the most part this is what the lions share of side-quests feel like. Upgrades are also fairly incremential, giving +3% or +5% in any given skill, harkening back to the worst parts of Bethesda RPG'S. Still, after that negativity I find myself coming back to Night City just to see what new interesting storyline I can uncover around the next corner. TL;DR Cyberpunk is basic in it's gameplay and barebones in it's RPG mechanics but great writing and presentation make it stand out where it would otherwise be seen as run-of-the-mill