This has a ton of bad reviews. But it's just a proof of concept, and sure, a bit rough. Alphas always are The Doom 3 alpha was a janky mess, too. HL2, too. So give these devs a break. They wanted to gauge interest, not convince you to buy the final game with a polished demo. That comes later. First, they have to decide it's worth making the game. Which they did after getting positive feedback on it and fan interest. The devs whole strategy worked well, and I'm glad they decided to go forward with it.
Forget handcrafted levels and a decent amount of meaningful upgrades and say hello to... big, sprawling, generic levels that are EMPTY except for small waves of enemies here and there about 10 billion little 'gems' and stuff to tweak your weapons, none of which really matter unless you plan on swapping them all every time you encounter a different monster than the last, which is always no improvements to the actual gameplay. In fact, guns feel worse, have no visible impact on enemies and all feel weak, even shotguns graphics look the same, or in some cases worse, than the original (tho its been a year since I played it so could be wrong) really wish they had a demo (I think the 1st did?) but the 1st was so good i figured there was no way to mess this up. Just give me more of that, some gfx upgrades and new weapons, and done. but noooooooooooooo they had to go and turn it into a co-op centric slog. i've logged abvout 4-5 hours and am done