Spoilers for ending. I can't say that I was left with an overall positive experience as I watched the credits roll. The roleplaying elements felt almost nonexistent, the ending felt cursory and choppy. The companions feel like cardboard cutouts with one trope as a personality for some, and a barely explored tragic backstory for others. Not to mention how dry and ineffective that ending section was; you make a massive decision and all you get to show for it is glorified gifs of the environmental designs in the game. Yay. The combat was incredibly uneven; it had moments where you felt things were in flow and the movements took you from enemy to enemy, and the dodging and weaving felt in sync with your exact intentions, your mouse and button clicks. But half the time, and I might be inclined to say more than half, not sure, the experience was more rage and frustration as the enemies stopped you using spells or healing constantly as they heedlessly assaulted you at the same time, only giving you enough time to dodge away. And dodging away only gave you enough space to dodge a SECOND TIME, and THIRD, and a FOURTH; a lot of the times, this was my experience. So many deaths because I got stuck between them or between them a crooked wall, or between them and my companions. So many deaths because enemies will often spam gun attacks without giving you a moment to breathe. The gist is, it often felt unfair. I have other gripes that are in my more unorganized notes that I'm not gonna bother trying to sum up because they just don't matter to me anymore; by the end of it my biggest disappointment were the characters, the roleplaying and the combat. Other than that, it's a very unique game because of its world-building and setting, and those were the better parts of the game. Story was ok, serviceable, though not all memorable. No comment on the music. All in all, this was a lesser than average playing experience.