First, expect to die a lot in this game. A lot of the play involves the goal of un-locking better ships. As each mission progresses forward, your computer opponents will grow increasingly tougher. This is fine, since the game doesn't have any in-depth story. It may provide enough backstory for a why on something, but then, you just go and blow stuff up. It's pretty simple. You start with a fairly strong ship. Strategy includes two parts: your two companion ships and your weapons. You can sort of hire or win "mercenary" ships for a relatively short while, and they have their purpose. However, you don't really need them. You ABSOLUTELY need companion ships, or you will have a short journey. However, you can't use them without weapons, and companion ships can be fairly expensive early on. The starter weapons include a Projectile weapon and an Energy weapon, but you must buy these. You should be able to afford these at the start of any journey. These Primary weapon types focus on fighters, bombers, and capital ships. You also use Secondary weapon types for shooting at anything nearby, preferring missiles and other destroyable objects from enemy ships that come your way. If your fleet of 3 or less has a Carrier, then you can employ drones, fighters, or bombers. These are extremely useful for absorbing damage from stuff far away, but it usually means one of your ships has low health at all times. Your beginning ship matters. You can not trade it away ever, until your journey ends. Carriers will usually explode if you enter a zone right next to something hugely powerful. Sometimes, only the Teleport will save you long enough, so you can run away. However, the nasties may chase you regardless. Multi-player remains possible, but I did not test it. If you have a somewhat very low end graphics card, then this game should satisfy you for a while if you just need something to occupy you for the next few hours or so. For this, I give the game 5 Stars.