I have been tired of Gwent with 3 rows, that had couple of must have cards due to design choices and was waiting for two rows update to see how two rows will allow me to make more tactical card choices and make game more strategic. And boy am I disappointed. The two rows still serve no purpose. Yes you can play card further or closer to have different effects, but with card limitation on hand and changes to cards with loverwing hp, damage etc. these rows will never be full. So you will almost always have an ability to use whichever card skill you need making tactical decision while selecting row pointless. The 25 card minimum with almost no cards to thin deck with 10 cards per hand per round makes this game random game of luck instead of strategy with a little of luck. If you don't get the deck thinners in initial hand and card swap you will loose vs someone who randomly gets his thinners. PS. Everyone I have played lately who won with me with good results takes 3 witchers + 1 golden horse to thin deck by 4 with one card. It seems it is a must with so much randomness involved.