

This game is challenging. You will die, a lot, in fact it is intended. Don't get caught up on some of these reviews, death is an integral part of this game. It's one of those "get as far as you can, then upgrade" kinds of games. Every decision to explore must be balanced, are the resources you might find worth potentially getting into a fight? Should you spend your hard earned credits on repairs or horde them up? You can only spend your credits on persistent upgrades (like weapon slots or engine speed) when you die. Unfortunately this mechanic isn't really explained until after you die, so it can seem pretty frustrating if you just quit. As far as gameplay/UI/controls, think FTL crossed with a space combat sim. Flight is fluid, maybe too fluid? It feels like I occasionally drift, due to the way your pipper can move in front of the craft (it's not locked to one position). Actually picking up new weapons and gear can be a little frustrating sometimes. Graphics are great, in my opinion, and there are in-game camera tools for capturing your battles.