

The remastering team behind these amazing games should find a different occupation. In some cases the Original looks better or exactly the same as the Remaster on PC. But I did notice the improved Textures. Sometimes it made a little difference. But not a big one. I think you would notice a bigger difference comparing the Remaster to the 360 Version, it's definitely an Upgrade on Console. Just not on PC.

Game is meh, look at this instead. ⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄


What's the hype with this zombie killing games? They are f*****g disturbing.

Pretty neat game with a switch between human form and ghost form. Story-wise, it's good and manages to provide a spooky atmosphere with the sound effects. But it is pretty short. I could complete the entire game whilst collecting all scrolls and 100% achievement in less than 3 hours (without referring to any guides). The good thing is that if you read the dialogues, you won't need any sort of guide for progressing and also there aren't any miss-able achievements (except maybe for 2 of them). Recommended if you like platformers.

Voice acting and story line (so far) - poor Graphics and game play - fair Customisation and content - fair Camera Angle - UNFORGIVABLE - pleeeeeeeease just pull the camera back. Overall 1/5 - There is love and effort put into this game by the devs, but it really needs some tuning before we can overlook the flaws.

Nex Machina is a bullet hell game where you can't see the bullets or the enemies clearly because the background is apparently more important. - Not much content, you're just replaying the short campaign over and over - Enemies and bullets that blend right into the background IN A BULLET HELL GAME. Most of your deaths are going to be "what even killed me?" moments. - The game looks like it's rendering at 720p with 2 passes of FXAA being applied. There's literally no way to make it look not completely blurry. - Different difficulties have different amounts of continues, but they just don't work. When you lose your lives, the game takes away all of your upgrades, which makes dealing with anything beyond the very beginning of the game borderline impossible, and if you could still do it regardless, then you would not need the continue in the first place, so the entire system is pointless. - In coop, the game doesn't revive a dead player when their partner finishes a level/stage, maximising the time one of you spends not actually playing the game. - The dash is set to a trigger, but it only starts when you push it down more than halfway, making it feel delayed for no reason - you can fix this with Steam Input, but you shouldn't have to - nobody holds their triggers partially pressed when they're NOT trying to do something in the game. - When you reach the last boss, the game suddenly forgets it has a lives system and just doesn't let you respawn if you die because f♥♥k you for trying to learn a new boss's attacks.