Unfortunately, no. I can't recommend it when the game's original campaign does not let you (like NWN1 does!) start the "module"s at the Act(s) you've unlocked. I had a showstopping bug that preventing me from continuing Act 2, and restarting the campaign had me run into another progression bug that stopped me from even reaching where I was previously. Apparently, Windows 10 (and 11?) has a permissions issue to where certain files aren't written into the game properly and thus cause these bugs. Maybe installing it on Linux would work, but not being able to complete the campaign is massively disappointing when the little I DID play (Act 1) fixed a lot of NWN1's issues and gave some party members to care about. (...Seems one developer has a curse of being put on Buggy titles. NWN2, Alpha Protocol, The Witcher 3 [which fixed itself, hm...] and Cyberpunk... ANYWAY...) I'm going to put the kill command to use in the attempt to speed back to where you need to go in here, just in case someone needs it. You might have to compile it with the toolset, but it works (awkwardly) if you want to cheat like the CTRL+Y instant-kill cheat does in NWN and earlier Infinite Engine/DnD titles: // 'kill' void main() { object oTarget = GetPlayerCurrentTarget(OBJECT_SELF); if (GetIsObjectValid(oTarget) && GetObjectType(oTarget) == OBJECT_TYPE_CREATURE) { SetPlotFlag(oTarget, FALSE); SetImmortal(oTarget, FALSE); AssignCommand(oTarget, SetIsDestroyable(FALSE, TRUE, TRUE)); effect eDeath = EffectDeath(FALSE, FALSE, TRUE); ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget); } else SendMessageToPC(GetFirstPC(FALSE), "target a creature to kill"); } Otherwise, yeah: I can't recommend it because it goes out of it's way to stop you from playing it. Hopefully someone moduels the 5 into NWN1:EE, but I'm not holding my breath. (There are 100 characters for this review left. So I'm just going to end up waste them here. Thx.)