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Shadowrun: Dragonfall - Director's Cut

I ლ(╹◡╹ლ) this game

"Shadowrun: Dragonfall" is an exceptional game that immerses players in a rich cyberpunk universe. One of the game's most impressive features is the ability to use and make good use of different character traits throughout the campaign. Unlike other games that often focus on buffing up a single stat, "Dragonfall" encourages players to diversify their abilities, which makes each character unique and their contribution to the team invaluable. For instance, a street samurai class benefits greatly from having a biotech or even just a hint of magic to heal themselves or up their survivability. The same is true for a rigger who always runs around with their toys, but it would be good to have a point or two into decking so that you could put two ways or get the extra pay of data. Moreover, the use of races and of all the different charismatic etiquettes also imbues a sense of narrative depth that aligns with the Shadowrun franchise. Players have the opportunity to choose their character's race, which plays a significant role in how they're perceived within the game's world. Similarly, the different charismatic etiquettes allow players to navigate different social situations. Overall, the game sets itself apart from others in its genre with this game mechanic, giving players a chance to experience a diverse range of character builds and the ability to strategize in new and exciting ways. However, one of the criticisms that I have is that the game engine does not support astral plains. It would be great to have a Shadowrun game that encompasses astral magic, conjuring, matrix battles, and everyday street samurai action. Despite this limitation, "Dragonfall" is an excellent game that showcases immersive storytelling, unique character builds, and exciting gameplay that make it worth experiencing.

1 gamers found this review helpful