

.. instead of a bum Which is what I am. First let me get this out of the way: Don't buy this if you're precious about your mouse sensitivity and don't wanna have to change your dpi just to get it within a decent % of your usual sensitivity. Unless you get it on a store where you could get a "time played" based refund. The game? Well, the only thing it has going for it really is it's aesthetic. It would lend itself nicely to an indie-fied atmospheric sci fi shooter in the mould of doom 3 or maybe fear or even some bits of halo but the corridors haven't been designed, just generated and the gameplay (shooting/movement) mechanics just don't fit. It's like they had this skin but no game, played a few of the better roguelike shooters and thought hey we could do that and if we make it look different enough and hype it up well, we'll clean up ... at which point it seems to have gone like an immortal Bill Hicks sketch. Devolver - "will there be titty?" Pixel Titans - "sure" Boom, a cheque falls in their lap. If you want a roguelike shooter with jumping like it's UT99 Morpheus go with tower of guns. If you want indie old school shooting go with Dusk. If you want this game, .. go with Revulsion or Heavy Bullets instead .. or just get Doom or Prey Mooncrash or something. Don't make the mistake of thinking this will run like a dream compared to those two games either. Less to download is the major difference. I didn't check my FPS but I have an i7 and gtx 1070 and this game didn't feel smooth at 144hz until I turned on low spec mode. Why is this, you might ask. Unity, I will answer. I shoulda learnt by now really. I wonder how much of that ad campaign money could have been sunk into making this a bit of a better game =/

I paid $4.99 for it here on GoG. It's nowhere near as bad as some of the reviews here have stated. Yes, the voice acting is a bit jarring in places but the dialogue is pretty good and actually quite funny in general (definitely a sly sense of humour at work in there somewhere). The dodgy VA didn't really detract from anything, in fact sometimes it's quite welcome. I dare you not to giggle when you come upon a ye olde looking white peasant gent, giving it the usual Pray, Prithee, Mayhap and Verily etc .... but delivered in the voice of a black New Yorker XD. Graphics are very pretty in places, even by 2012 standards (turn off the hdr and depth of field tho). Music is by no means bad, .. just unusual (for an rpg). A high point being the gloriously cheesey title tune. I played through as a mage and combat was decent, marred by only two things really ... they are big things though: The enemies and the spells. Enemy variety isn't great and likewise their AI. The way they attack means that 90% of spells are practically useless. The ones that are useful are fun and powerful tho. So powerful, in fact, that I managed to one shot the end boss. If indeed he was a boss. Which leads me to the "never finished" bit. I found a couple of places on the map that couldn't be entered. One was a large dwarven town and the other a big castle. Not too big a deal with the town but the castle was a huge let down since it's part of the "finale" (I use that term loosely). I had already cleared the castle grounds of nasties when the final quest pointed me there. Great, I get to go inside there and fight a huge powerful endgame baddie. No. You get to stand outside the big inviting doors and one shot a bog standard NPC (or a few of them depending on the "path" you choose) followed by one of the two really awful end cut scenes. The End. A big let down and says to me that the devs simply did not have the resources to complete their product =/. The journey there is pretty enjoyable tho (it is very open world - think Just cause 2 without the "sky travel" and with some wizards) and for $4.99 I have no regrets (I played it to the end - that says something). For reference, my favourite ARPG is Diablo II. This doesn't come close. However, few things do.