This game has style: good music, plenty of goofy humor, and nice ASCII graphics. There is abominably little substance, however. The classes have exactly the same movesets and mechanics. They differ only in their passive abilities and in which stat their basic attack damage scales with. Combat is a basic cycle of pressing 1 2 3 3. The rest is juggling mechanics that exist solely for the purpose of forcing you to press other buttons sometimes. The main challenges are figuring out those mechanics, and then figuring out what to on the occasions where multiple mechanics trigger simultaneously, especially when the RNG gives you enemies that negate one or more of your avoidance/healing abilities. Outside of combat, there are a variety of things you can do to gain XP and/or get additional item drops. Press 1, 3, and 4 repeatedly to craft RNG items. Alternate between 2/3/4 to read books for XP, then 5 to restock the shelves at the library. Press 1 a dozen times to sell beer at the tavern, then 2 to restock. Dig up your lawn to find more items. Fight some additional enemies at the arena for extra crafting mats. Craft crafting mats from crafting mats in order to craft other crafting mats. There's some genuinely good writing but overall, the story is sparse, vague, and reaches no real conclusion. It's a fun little diversion for a while, but I recommend getting it on sale. It gets old fast.