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The Elder Scrolls III: Morrowind GOTY Edition

Morrowind is great because...

- There is no fast travel; at least not like newer games. One can only fast travel from designated points like Boats, Gondolas, Stilt Striders, and Propylon Chambers. - Why is this cool? It emphasizes the importance of skills in the game: speed and acrobatics. It really matters how quickly you can travel on your feet. - There aren’t really any map markers and the world map starts out with a fog of war. That is, the map isn’t revealed and a player is forced to explore in order to reveal it. There’s also no quest markers so this adds to both the difficulty and a bit of investigative gameplay. - Why is this cool? I have to investigate by asking non-player characters questions around the town. They give you general directions like North, East, South, West, or in between. Then you follow the roads in those general directions and look for road signs to the destination you’re traveling. This adds an element of uncertainty and allows a player to explore and investigate like a detective. - At the beginning of the game your character actually sucks. What I mean is, let’s say you have all basic stats; if you try using a sword your character is going to be terrible at it. You’re lucky if you hit the enemy with 1 out of 10 swings. As you level up your sword skill, your character gets better at hitting enemies until eventually it always hits enemies. You will find yourself running out of caves. Don't worry, that's okay. - Why is this cool? Again, it forces me to think about what stats I value early on in the game. Depending on the style I want to play I have to invest in certain stats over others.

3 gamers found this review helpful