Owlcat Games are on a mission, which they started with Pathfinder: Kingmaker. Their games should dwarf them all. They are ought to contain more quests than the entire Bhaalspawn saga (Baldur's Gate) combined. The same goes for the combat. And texts. And everything. And you know what? Based on pure playing time, they'd already achieved this with their debut. Unfortunately, they're trying this on budgets that clearly have a limit. Thus, for every decent section in this game, you're finding tons of filler. Repetitive mob combat that may as well be the result of an intern going over their maps, finding empty spots to fill, and applying a copypaste job via the editor. Dialogue and text that is plentiful, but obviously rarely had the budget of an editing pass. Quests that oft aren't the result of iteration processes either, but finalized as they came. With Pathfinder Kingmaker, I took a long time out before finishing. WIth this one it's been three already since release. And I've decided I've had enough -- after a good 80 hours of playing, no less. The final straw was Owlcat turning even the most remarkable place into something unremarkable: a city of demon's. Rather than engaging in anything interesting, they task you with rotating the in-game camera to navigate that city, as paths only open up and buildings give way only if the camera points the right way. The quests you trigger there are of a similar kind: fetch and errand jobs that require you back and forth between city sections. The pity is that the good bits of their games are actually good. But a "less is more" approach would benefit them greatly.