"Alien: Isolation” is a survival-stealth game that captures the classic “cat and mouse” feeling, where tension peaks, especially when played on Hard mode. Its main strength is in the way it portrays the Xenomorph, staying true to Ridley Scott’s iconic vision: a single, deadly, terrifying threat constantly looming over the player. The sound of its footsteps will make your skin crawl as you hide, distract it, or fend it off temporarily—only for it to relentlessly return. The game demands careful resource management, as essential supplies are scarce. The atmosphere is beautifully enhanced by the retro-futuristic art style, embracing a 1970s/'80s aesthetic. The sound design, too, is phenomenal, adding a layer of suspense to every moment. Interspersed with tension are calmer moments where the soundtrack immerses you in chilling yet fascinating atmospheres, reminiscent of “2001: A Space Odyssey.” Unfortunately, the game occasionally breaks up this core rhythm with sections featuring hostile humans and androids, but these encounters aren't nearly as compelling as the terrifying Xenomorph. The hacking minigames also leave something to be desired, feeling more like filler than integral gameplay elements. Another minor downside, which can slightly detract from the experience, is the plausibility of Amanda Ripley's tasks. Sometimes they seem designed simply to move you across the map, rather than adding meaningful engagement. When performing repairs, for instance, you’re not solving puzzles; you’re just following a checklist to progress the game, waiting for more exciting things to happen. That said, despite these minor flaws, “Alien: Isolation” is still an excellent title for fans of horror and suspense. If you’re seeking an immersive experience, I highly recommend starting on Hard mode right away. Personal rating: 8/10. While we wait for a potential sequel, this game is well worth picking up and playing through
Strategic with some interesting ideas. For example, the luck mechanic, and bonuses unlockable with poker cards. Unlike some reviews, I did not find it particularly difficult. On normal difficulty, only once did a character fall in battle. There are definitely some things to improve. I suggest to the developers, in order: 1) Give more information about the enemies. For example, it is not possible to understand how many squares they move, so as to take cover with full knowledge of the facts. 2) The camera management is a real torture. I would avoid moving it automatically, every time you select a character or an ability. 3) The bounces of the shots are not always intuitive. Sometimes you can make seemingly impossible bounces, or vice versa, without it being clear why. 4) I would add more interaction with the scenario. Chandeliers that can be dropped, barrels that can be exploded, etc.. 5) More interesting extra objectives. Some small puzzles to solve, instead of simply going to the indicated point. 6) Add unique items, perhaps particularly expensive, to some shops to be able to buy.