Honestly, I just got the game because I enjoy Picross puzzles, and I got what I wanted. Some of the puzzles are really easy, some are more challenging, and there are even "hidden" puzzles you need to unlock by finding and doing well on all the puzzles in each episode (some puzzles each episode are optional). If you are new to this type of puzzle, or need extra help, the game offers some features to assist you. The game is broken up into 4 episode. The story is a mix of serious topics and jokes; I think it does a good job of balancing the two. I'd recommend this game as a downtime game. You don't need to invest a ton of time in this, you can just play when you have a few minutes, and want to solve a puzzle.
I never played Final Fantasy Tactics; I want to write a review that isn't based on it for others like me, so here goes. This is a turn based game, and gameplay takes place on a grid. Characters have classes, which you can swap while outside battle. Many of the classes have some overlapping abilities, which is nice, since it allows you to play with a variety of classes; you aren't stuck with needing a "pure healer" class, for example, you can go for a more buff oriented class that also has a heal (albeit a weaker one than the pure healer). Characters are given the skillset of the class they've chosen, but they can also choose a second skillset from any of the available classes they've unlocked abilities for, which allows for lots of customization in playstyle. Furthermore, you have 2 "passive" ability slots and a "reactive" ability slot, which can be chosen from any of the passives and reactives you've unlocked, regardless of class (you also get 2 class passive slots, which fill with the passives you've unlocked for your current class). You unlock abilities primarily through participating in battles. Battles are usually limited to 6 characters though, so there are 2 aditional ways to unlock abilities that I find absolutely brilliant. Characters that are "benched" still earn some ability points, albeit less than they would if they participated in battles. The second way is one of the best things about the game (in my opinion). When a character in battle earns ability points, every other character you have gets a small percentage of ability points in that specific class; even if they don't have the class currently available, they will keep these and can use them later. This allows you to unlock class abilities without needing a character to even play that class! Extra classes are unlocked by gaining abilities in certain classes, so this allows you to unlock extra classes as well (e.g. to unlock Ranger, you need some points in scoundrel)! Also, sidequests!
Some of the reviews are complaining about the UI, etc. This game is a port of a nearly 30 year old game, that used to run on DOS, if you are comparing it to modern day amenities and features, you are almost certain to be disappointed. The game itself is fun, and pretty simple/straight forward. It's not going to be for everyone, especially if you are impatient, but it's a pretty good game nonetheless. There are 2 races, the tech tree isn't complicated, and the races are fairly symmetrical; each unit has an equivalent unit on the opposing race (with only slight differences). It's a fun simple game, try it out if you're interested in where the Warcraft series started.
The game is a cute little game, especially animation wise (and I'm not a fan of the pixel art style normally). You dungeon crawl through some randomly generated dungeons, collect loot, which you can then use or sell in your shop. The mechanics are pretty smooth, and the gameplay is fun.
This game is absolutely fantastic! 11 out of 10 from me. So, an interesting thing happened to me last night (minor spoilers ahead?). I’ve been playing Bloodstained: Ritual of the Night for about a week now, and I’ve loved almost every second of it (that’s a rare enough feat in and of itself). I got to a point where I was unsure of how to progress. On the one hand, I could fight the main bad guy, but then I get a pretty underwhelming game end. On the other I only had roughly 50% of the map discovered, so there was clearly a lot of the game left to explore. Well, at one point I killed a monster for a quest (optional quest), and happened to unlocked a shard which gave me the ability to travel underwater, not swim mind you, so I couldn’t access the underwater chests; this told me there was another ability I needed to unlock. At this point I used my new skill to explore the underwater areas I could now access, but I kept thinking to myself: “Is this an area I’m supposed to be visiting/accessing now, or am I doing something unintended and skipping ahead? I mean, that skill was only a 5% drop chance.” After I farmed and crafted all the weapons/etc. that I wanted, I had nothing else to do, so I explored the last underwater area I had been putting off. This led to a new area, and the same train of thought as above. After fully exploring this area, I fought a boss, and unlocked the ability to fully explore underwater (not just push myself around). This is where I stopped for the night, but it gave me an interesting feeling, and caused me to think about game design a bit (I’m not a game dev.). I wanted to share this experience, and the feelings this game has brought me. I’ve played video games since before I could walk, but lately that “magical” or “wonderous” feeling hasn’t been one I’ve experienced from games. Don’t get me wrong, I’ve had some games I’ve thoroughly enjoyed, but this game just reminded me of that something extra I used to feel from games when I was younger.
I liked the first game a lot, and was excited to see another game in the series. If you liked the first, you'll like this one as well. The story is interesting, and I feel like some of the answers require more thinking/detective work than in the first; which I loved. They also added a new feature or two in regards to the data chunks, this made me quite happy! All in all, I loved the game.