If you play admiral difficulty (the hardest available) it is simply WAY TOO HARD until... . . . STOP READING HERE IF YOU HATE SPOILERS . . . you discover a simple trick. You can save during the level. Ta da. Then it is WAY TOO EASY. P.S. I honestly don't think there is a 34th level unless I really missed something.
The core skeleton of this game is solid; the only main things that need improving are that items are practically useless and many areas are excessively easy to get through with rectangularization (just walk around the edges of the rectangle carefully). I would like to see a more thoughtful diversity of guard checkpoints that actually make the player think critcially while being forced to budget item useage in an artful RPG way.
I loved the history lesson, hated starving at the beginning, enjoyed delving into the extremely few/extremely many RPG choices offered, thrown off by the inaccurate manual, confused by the Lord Brittish overworld objective, laughed at the gremlins (the most deadly monster by far), and relished in pride and joy at the ending. Overall, several hours of my life were well spent.
This looked like a lot of fun and still could be a lot of fun there's only two main things holding it back: There was a bug (at least for me) in accessing the anti-cheat servers (I kept hitting enable and it kept saying they weren't enabled). There is a heavy XP system that ruins the fun for intro players and makes no sense whatsoever in a game like this (either realistically or gameplay wise).
This has the potential to be an all time classic if done right. The only main probelm is that it suffers from unflexible settings with regard to anti-aliasing. My machine doesn't allow anti-aliasing to be disabled for instance; professional developers ought to program better