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This user has reviewed 10 games. Awesome! You can edit your reviews directly on game pages.
The Citadel

Excellent level design and gunplay

This rejuvenated my love of shooters. While there are many "boomer shooters" on the indie market, I struggle to enjoy them at their blistering and un-ending speed. This game lets you burst with speed, but is tempered with stopping and slowing down. Crouching and leaning encourage you to use cover, and enemies will not always rush you, allowing you to hang back a bit and blast from range. The aim-down-sights button also encourages slowing down to pick away enemies. At the same time, you can sprint very fast, slide while sprinting, and out maneuver all the enemies if you want to. You're encouraged to be careful when you want to but also burst through doors and empty a room when you're up for it. The controls feel excellent on mouse and keyboard, I cannot praise this enough. The game also gives you several weapons (not too many, which I often don't like), each with some sort of secondary shot. You also get timed grenades. I like this more than Dusk, Ion Fury, Amid Evil, and Prodeus. I enjoy the gunplay and level design in this more than all of those. I prefer the pacing in this over any of those. And I love the moody music and visuals in this most. I prefer this game over Doom frankly. Only thing that might put you off is the anime character artstyle, and the gratuitous gore. But these don't hurt it for me. Excellent level design, excellent controls and pacing. Unique art style and colour palette. Atmospheric music. This is a strong recommend.

2 gamers found this review helpful
Kane and Lynch: Dead Men™

Unstable

I found the game crashed a few times. And I don't see the windowed option in the options. If anyone has ways to make this more stable and a launch option for windowed mode, that'd be great

1 gamers found this review helpful
Crusader: No Remorse™

Video is tiny

The game is nearly unplayable at this size, on my 1440p monitor it appears as a tiny window (like a quarter the width and a 3rd the height, so like a 12th of the screen). There is a size option in the game and the Dos settings, but that doesn't make it any bigger (it's set to large by default). The is no way to resize it or get it into fullscreen (no F11 or Alt Enter shortcut works either). Also it doesn't seem to register my gamepad input all the time, it almost misses some inputs. That might just be the age of the game, not a bug though.

Freedom Fighters

Very bad controls

For whatever reason, this console game PC port never had gamepad support. The game's controls are terrible on mouse and keyboard. Particularly moving and shooting. This version is pretty much useless to me. Better off getting the PS2 version. But I can't give it one star because if you might get over it, and it does atleast function. I only saw one graphical error on rare occasions.

1 gamers found this review helpful
Panzer Knights

Just fyi - gamepad not supported

I just wanted to leave this here to tell people before buying, gamepad controls do not detect the right stick. So you can't turn the camera. Mostly everything else is bound to the gamepad but not turning the turret/camera. So just beware, mouse & keyboard only

4 gamers found this review helpful
Terra Lander II - Rockslide Rescue

Does not launch on my 12th gen Intel CPU

The game doesn't work on 12 gen intel CPUs. No work-around fixes the issue. The main work around is editing an OPENSSL environment variable, but it did not work. When launched the game creates a lack screen, and never seems to launch completely.

1 gamers found this review helpful
BLAZING STAR

Runs fine

No issues running it and no speed issues like others are saying. Don't know what the controls are thought I cant find an auto / rapid fire key

1 gamers found this review helpful
The Surge 2

New player nightmare, and crashes

[Played on gamepad] First and foremost, this game crashes regularly. In a game as frustrating as a Dark Souls-like, it's important not to be dragged back to desktop. Maybe this isn't an issue with other people.. I dunno. Crashed on me several times in the few hours I gave it. Also if you alt-tab the game will run poorly until you restart (both windowed and fullscreen). Putting that aside though, I found the mechanics incredibly obtuse. The menus were also just frustratingly hard to understand (needlessly noisy UI in upgrade and inventory menus). Attacks do form nice combos, but the timing for the combos isn't lined up at the end of the individual move animations, so there's no seeing when the game wants you to hit the next button. This meant I'd do a different combo every time I tried to input a particular one. Animations are appropriately slow (as they should be for this style of game), but often inputting one or two attack buttons results in 3 or 4 attack animations somehow. Which is frustrating when I'm trying to hit them once or twice in a window that will punish me if I try for a third hit. So now you're supposed to memorize what 2-button combos will cause you death and avoid ever doing them (for each unique weapon). As a new player, I get no que as to when my combo timings are, and each weapon has completely different types of combos so learning one will only hurt you when you switch weapons. The game DOES explain a parry system, but despite nailing the timing on it regularly, I'd get a parry maybe every 5th or 6th well-timed parry. I have no problem timing things in much faster paced action titles, and maybe this is supposed to be the challenge (don't rely on parry). But there's no tutorial about what attacks are and are not parry-able, and there's no "late" or "early" que when I miss my parry. So I have no idea what I'm doing wrong. In general it's a painful experience. I'm ok with dificult games, but this just leaves me in the dark.

10 gamers found this review helpful
Wacky Wheels

Its just so rough

If you're looking at this thinking it's like Mariokart on the SNES like I did, you'll have to turn your expectations down a couple notches. Being an old dos game means configuration and controller support are very spotty. But even getting past that, the controls are just difficult and not fun. I can enjoy kart racers that require skill, but this one immediately felt bad. I admit I barely played it so take my review with a grain of salt. But also I bought it then launched it once or twice before never touching it again so.... that should say something. Just play Sonic Robo Blast 2 Kart, it's got online and fun physics.

2 gamers found this review helpful
Rain World

Cool Concept, bad design

Neat atmosphere and aesthetic. But the entire game wants you to feel tension and fear. And that instantly goes away when the bad controls randomly decide to kill you. A physics based movemment means that if you angle your stick slightly wrong, the character walks much slower. And if you walk into a bump, your character sometimes just stops on it. If you walk into a narrow tunnel that is supposed to let you crawl around, your character often grinds against the walls, slowing you down, or going in the wrong direction out the mouth of the tunnel when you it it. You have to tap up on the left stick to grab poles/vines to climb them. As you can imagine, just like every bad platformer with climbing, the window is too narrow and flicking the stick to grab feels imprecise and slow. So when you jump for a pole from a ledge, there's a good chance you're just gonna miss it and fall to the ground, where an enemy will one-shot you. Just to piss you off more, the only weapons in the game (spears) are little black sticks. Completely black columns of pixels, amongst a bunch of black piixelated bushes, grass, and limbs, as well as stuck in the black enemies when you've thrown one at one. So you can't even tell if that's the enemy you pegged with a spear or not. This game isn't even that hard, it's supposed to be about survival, suspension, and patience. But all the controls feel delayed and floaty, and fail you at random times causing instant death. It often felt like the game just decided I needed to die regardless of my inputs, loocking my character in place randomly, or missing that pole-grab. I lost all interest in trying to get beter and progress when the game frequently got me killed, thus actually taking away progress.

15 gamers found this review helpful