It's Star Trek as an FPS, on the Quake III engine, and has a lot more satisfying gunplay than you'd expect from a series more known for its spaceship simulators/RTS games. Even if Voyager isn't your bag, the gameplay is solid enough to overcome whatever narrative flaws there are. The enemy and environment variety is great, and you have an arsenal worthy of a 90s boomer shooter. The multiplayer was really fun back in the day too (being essentially just Quake III Arena with Star Trek)
New Vegas is technically the better game story-wise. It's probably the better RPG. But Fallout 3 will always have a special place in my heart. I still remember getting the Xbox 360 version's GOTY edition for my birthday years back. I remember playing it again and again. Enjoying all the wild sidequests, meeting memorably characters, clearing out raider camps with a hunting rifle. The soundtrack. The atmosphere. It still holds up, all of it. The main quest is pretty weak, and it does coast a lot on Liam Neeson's star power, but it's not impossible to enjoy. It's still better than Fallout 4's main quest. Gameplay is fun, loads of possible builds, lots to do. DLC is firmly a mixed bag--Operation Anchorage makes you a total gamebreaker after a Call of Duty campaign; The Pitt has some interesting ideas and weapons; Point Lookout is good old fashioned Lovecraft fun; and Mothership Zeta is so brutally tedious it's not even funny. All that said, though--this is a solid, solid game and the fact that the GFWL drm has been removed is jus the icing on the cake.
I went into Cyberpunk with zero expectations. Didn't watch trailers. Didn't get caught up in the hype. I deliberately kept expectations low because I saw from how hyped everyone was getting we'd probably have another No Man's Sky on our hands. The game? Not bad. I'd say it's probably this generation's Fallout 3. Definitely needs more content. Definitely has a really short main quest. Game has loads of side missions to do, and that's a good thing. The characters are all super memorable, which is a really good thing, because it depends heavily on those main characters. Pros: -Pretty detailed character customization -Lots of build options -Pretty easy to use crafting system and lots of easy ways of getting parts -Memorable characters -Graphics are nice when rendered -Pretty good story Cons: -Until recently, incredibly buggy. Still has bugs, will for quite a while, but it's not flat-out unplayable. -There feels like there's an entire third of story missing, because the campaign rather abruptly leaps towards its end pretty fast. -Some upgrades are not nearly as useful as others, and you'll find that out pretty fast. -Graphics pop-in is not as bad as it was but is still REALLY noticeable -Night City's a great looking world but there's not too much to do in it. Sidequests tend to come from random calls. -Food, unlike in games like Skyrim or Fallout, is virtually useless--you can craft healing items in ridiculous amounts with very little materials -You can choose from three backstories, kind of like Dragon Age: Origins, only these backgrounds do pretty much nothing except change the first thirty minutes of gameplay and offer occasionally dialogue prompts. -Enemy AI is pretty braindead. Bosses (barring Oda) are also kind of a joke. Combat is purely a numbers game and between how overpowered quickhacks are and how easy it is to get good guns/melee, you'll come out on top often tl;dr good game, but not an amazing one. Check your hype at the door.
It's great to have this on GOG! The game is honestly one of the cooler ideas to run on the build engine, but be forewarned--like the Atomic Edition release of Duke 3D on GOG, you'll have to do manual configuration of everything. I'm told that this can run in a few Duke 3D source ports, but I haven't tested that myself yet. It's certainly got great theming--very few FPS games go into that Egyptian aesthetic.