

Review for Steam version, probably the same for GOG. Director's Cut has constant FPS drops unforgivable for 2011 game that can well into DX11, the 1080p ultra settings barely takes 25% cores usage of "middle-class" GTX 1060 6GB. Anti-aliasing here does not do anything, everything is "dancing jaggies and blinky edges" on 1080p monitor. The only fix is to use in-game AA together with setting the resolution to 4k in regedit in Eidos/DXHR/Graphics registry folder. However, even though 4k to 1080p downscaling gives better quality image with only 80% GPU usage at a stable locked 50FPS, this makes HUD and text ridiculously small, since the "native" resolution for the game have been 720p from the beginning, not even 1080p.

Well, I played this game in late 90s, but it was a memorable experience, so I am writing the review. Back in the day the gameplay was somewhat unique for me, but also very challenging for some moments: I did not get past the Phantoms (if I remember the name correctly) in some dungeon. The inventory system with few unlockable items-abilities is kind of cool, it suits the game's pace and all these trap puzzles. The music, voiceover and design gave it a "warcraft2-like" grim atmosphere, which was nice. Honestly, I was not expecting to find this game ever again. I don't know why, but for almost 20 next years I could not find any information about it on the internet. I even thought that I might got the name wrong (google gave me no relevant search results for "hexplore" all this time).