- Pros: I've been loving this game. There's lots of replayability. The game has changed a lot since early access. Now there's a town-builder, and you can unlock items as you progress. There's also new items, a research tree, and plenty of Quality-of-Life improvements. Overall, if you just want a non-stressful game for after work to spend 15-45 minutes per dungeon run after work, this is the game for you. Gameplay is fun, engaging, stimulating, and at time challenging. - Cons: I would like, however, if they would allow unlocked items to be toggled on/off, so that you aren't bombarded with a lot of unwanted items during certain runs. The Atlas shows all the research buildings and personnel, but the Town Hall doesn't list all the buildings (like the Schoolhouse or individual researchers/unlockers, like Matthew). So sometimes you have to go into the Atlas instead of using the Town Hall, which defeats the whole point about the Town Hall being a quality-of-life improvement. (It's still better than visiting each building. But feels like wasted potential.) There are still a few bugs, like items not appearing when clicking to research - or some items appearing as a prerequisite for research, despite that not being the case. And some portions of the Atlas section in Research disappear completely during combat (or while in the Dungeon), which causes some issues when trying to check the Research value of items obtained in as combat rewards. There's also scrolling issues in the UI. Sometimes the content will be scrolled beyond the top of the page. Sometimes scrolling will be locked, preventing part of the page from being read. Which is especially annoying when half the content is outside the page. - Conclusion: Game presents loads of value, and with further bug fixes and further quality-of-life improvements. Absolutely worth it, in my opinion. But only if you like casual, simple, retro-style games.